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English to Portuguese: The revolution of flying cars General field: Tech/Engineering Detailed field: Aerospace / Aviation / Space
Source text - English It’s time to drop the cynicism. OK, flying cars may have long disappointed – they are rare, slow, expensive and hampered by the need to morph between car and plane.
But a welcome revolution is brewing in the world of personal flight that has a better chance of giving us the freedom flying cars have long promised.
Translation - Portuguese É hora de abandonar o cinismo. OK, carros voadores podem ter decepcionado há muito tempo – eles são incomuns, lentos, caros e dificultados pela necessidade de se transformar entre carro e avião.
Mas uma revolução bem vinda está se formando no mundo do voo pessoal, que tem mais chances de nos dar a liberdade que os carros voadores há muito tempo prometem.
English to Portuguese: Music Theory General field: Other Detailed field: Music
Source text - English Music theory is the study of the practices and possibilities of music.
Music theory is frequently concerned with describing how musicians and composers make music, including tuning systems and composition methods among other topics.
Because of the ever-expanding conception of what constitutes music (see Definition of music), a more inclusive definition could be that music theory is the consideration of any sonic phenomena, including silence, as they relate to music.
This is not an absolute guideline; for example, the study of "music" in the Quadrivium liberal arts university curriculum that was common in medieval Europe was an abstract system of proportions that was carefully studied at a distance from actual musical practice.
However, this medieval discipline became the basis for tuning systems in later centuries, and it is generally included in modern scholarship on the history of music theory.
Music theory as a practical discipline encompasses the methods and concepts composers and other musicians use in creating music.
The development, preservation, and transmission of music theory in this sense may be found in oral and written music-making traditions, musical instruments, and other artifacts.
For example, ancient instruments from Mesopotamia, China, and prehistoric sites around the world reveal details about the music they produced and potentially something of the musical theory that might have been used by their makers (see History of music and Musical instrument).
In ancient and living cultures around the world, the deep and long roots of music theory are clearly visible in instruments, oral traditions, and current music making.
Many cultures, at least as far back as ancient Mesopotamia and ancient China, have also considered music theory in more formal ways such as written treatises and music notation.
Practical and scholarly traditions overlap, as many practical treatises about music place themselves within a tradition of other treatises, which are cited regularly just as scholarly writing cites earlier research.
Translation - Portuguese A teoria musical é o estudo das práticas e possibilidades da música.
A teoria musical frequentemente se preocupa em descrever como músicos e compositores fazem música, incluindo sistemas de afinação e métodos de composição, entre outros tópicos.
Por causa da concepção cada vez maior do que constitui a música (ver Definição de música), uma definição mais inclusiva poderia ser que a teoria musical é a consideração de qualquer fenômeno sonoro, incluindo o silêncio, conforme eles se relacionam com a música.
Esta não é uma diretriz absoluta; por exemplo, o estudo da "música" no currículo universitário de artes liberais do Quadrivium, comum na Europa medieval, era um sistema abstrato de proporções cuidadosamente estudado à distância da prática musical real.
No entanto, esta disciplina medieval tornou-se a base para sistemas de afinação nos séculos posteriores, e é geralmente incluída nos estudos modernos sobre a história da teoria musical.
A teoria musical como uma disciplina prática abrange os métodos e conceitos que os compositores e outros músicos usam na criação de música.
O desenvolvimento, a preservação e a transmissão da teoria musical nesse sentido podem ser encontrados nas tradições musicais orais e escritas, nos instrumentos musicais e em outros artefatos.
Por exemplo, instrumentos antigos da Mesopotâmia, China e sítios pré-históricos ao redor do mundo revelam detalhes sobre a música que produziram e potencialmente algo da teoria musical que pode ter sido usada por seus criadores (ver História da música e Instrumento musical).
Nas culturas antigas e vivas ao redor do mundo, as profundas e longas raízes da teoria musical são claramente visíveis nos instrumentos, nas tradições orais e na produção musical atual.
Muitas culturas, pelo menos desde a antiga Mesopotâmia e a antiga China, também consideraram a teoria musical de maneiras mais formais, como tratados escritos e notação musical.
As tradições práticas e acadêmicas se sobrepõem, já que muitos tratados práticos sobre música se colocam dentro de uma tradição de outros tratados, que são citados regularmente, assim como os escritos acadêmicos citam pesquisas anteriores.
English to Portuguese: Video Games General field: Other Detailed field: Gaming/Video-games/E-sports
Source text - English A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.
The word video in video game traditionally referred to a raster display device, but in the 2000s, it implies any type of display device that can produce two- or three-dimensional images.
Video games are sometimes believed to be a form of art, but this designation is controversial.
The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles.
These platforms range from large mainframe computers to small handheld computing devices.
Specialized video games such as arcade games, in which the video game components are housed in a large, coin-operated chassis, while common in the 1980s, have gradually declined in use due to the widespread availability of affordable home video game devices (e.g., PlayStation 4 and Xbox One) and video games on desktop and laptop computers and smartphones.
Translation - Portuguese Um videogame é um jogo eletrônico que envolve interação humana com uma interface de usuário para gerar uma resposta visual em um dispositivo de vídeo, como uma tela de TV ou monitor de computador.
A palavra vídeo em videogame tradicionalmente se refere a um dispositivo de exibição raster, mas na década de 2000, significa qualquer tipo de dispositivo de exibição que possa produzir imagens bidimensionais ou tridimensionais.
Às vezes, acredita-se que os videogames sejam uma forma de arte, mas essa designação é controversa.
Os sistemas eletrônicos usados para jogar videogames são conhecidos como plataformas; exemplos disso são computadores pessoais e consoles de videogame.
Essas plataformas variam de grandes computadores mainframe a pequenos dispositivos de computação portáteis.
Os videogames especializados, como os jogos de arcade, nos quais os componentes do videogame são alojados em um grande chassi operado por moedas, embora comuns na década de 1980, diminuíram gradualmente em uso devido à ampla disponibilidade de dispositivos de videogame domésticos acessíveis (por exemplo, PlayStation 4 e Xbox One) e videogames em computadores de mesa, notebooks e smartphones.
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Experience
Years of experience: 1. Registered at ProZ.com: Jan 2023.
English to Portuguese (EF Standard English Test) English to Portuguese (Translators Without Borders - Introduction to Humanitarian Translation) English to Portuguese (CGI - Saga School of Art, Games and Animation)
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Adobe Acrobat, Adobe Photoshop, CafeTran Espresso, memoQ, MemSource Cloud, Microsoft Excel, Microsoft Word, OmegaT, Powerpoint, Smartcat
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Bio
How it all started?
Translation is an old hobby of mine, in my childhood most of the content i consumed was in english, there weren't many translations for video games, youtube videos, websites.
That is why i started to learn english, through games, videos, song lyrics, websites and, eventually, i took english classes at school.
Professional Background
In 2018 i started a CGI course on Saga School of Art, Games and Animation, graduating in 2020.
In 2022 i worked as a freelance graphic designer, making logos, t-shirts (Mainly visual identity material) and etc.
Additional Background
I also have intermediate knowledge on music (since 2018 as a musician).
I also have basic knowledge on nautical / maritime field. (since 2023, having a skipper license).