Many of those involved in this movement, however, fail to understand that game localization isn’t merely a process of getting the rights to translate something and then plopping an English script into it. It’s a challenging process that involves a lot of back-and-forth between translators, editors, marketers, and developers, with an occasional bit of interference from local ratings boards. In fact, it’s nearly impossible for a game to make the transition overseas without some alterations beyond simply replacing foreign-language text with English. More.
See: Motherboard
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