Computer games were, at one time, unified. We didn’t even have the term “casual game” in 1993, let alone the idea that a first-person shooter (then an unnamed genre) could be considered a “hardcore title.” There were people who played computer games, and people who didn’t. People who got way into golf or Harpoon or hearts or text adventures — those were the “hardcore” players, in that they played their chosen field obsessively.
When Myst and the CD-ROM finally broached the mass market, this ecosystem was disrupted. Myst had, Robyn Miller makes clear, been designed to appeal to non-gamers. It sold to them. Enthusiast magazines like Computer Gaming World couldn’t set the taste for the industry anymore: there were millions buying games who didn’t read these magazines. An entirely new breed of player. In this situation, what could be more natural than concocting an us-and-them formula? In a very real way, it was already true.
The great narrative of Myst is that the “hardcore” game press and playerbase lambasted it when it launched. Disowned it. A slideshow, they called it. Abstruse, idiotic puzzles; pretty graphics and not much depth. “Critics and hardcore game players universally panned it as a slide-show that had little actual gameplay interaction”, claimed PC Gamer’s Michael Wolf in 2001.That same year, a columnist for Maximum PC recalled Myst as a “tedious code-breaking and switch-throwing mess”, and saw its then-new remake realMYST as “a pointed reminder of why the press dumped on the original so heavily when it came out.” | 电脑游戏以前并未分类。1993 年甚至没有“休闲游戏”一词,更不用说“第一人称射击游戏”(当时是一类未命名的游戏)的概念了,这样的名称在当时可能会被视为“铁杆玩家的头衔”。那时有的人玩过电脑游戏,有的人没玩过。玩高尔夫球、《鱼叉》、红心大战或文字冒险游戏入了门的人,也就是“铁杆”玩家,是因为痴迷于他们所选的那方面的游戏。 《神秘岛》和 CD-ROM 最终渗透到大众市场中之后,此生态系统的发展就被打断了。罗宾·米勒解释道,《神秘岛》旨在吸引不玩游戏的人,这款游戏卖给了这些人。《Computer Gaming World》(电脑游戏世界)之类的游戏发烧友杂志,当时已不能评定游戏业的品味:有数百万游戏购买者并不看这些杂志。这是全新的一类玩家。在这种情况下,对于游戏大餐的食谱,分清你我就再自然不过了。当时情况已然如此,千真万确。 《神秘岛》的叙事手法绝妙,以至于一推出就遭到了“铁杆”游戏新闻媒体和玩家群体的抨击。他们拒绝接受这款游戏,称之为幻灯片。谜题故弄玄虚,愚蠢至极;画面漂亮但没什么深度。PC Gamer 的迈克尔·沃尔夫 2001 年声称“评论者和铁杆游戏玩家无一例外,都把它当成幻灯片移来移去,没有多少真正的游戏互动”。也是在那一年,一位《Maximum PC》(个人电脑优化)杂志专栏作家回忆道,《神秘岛》就是一款“乏味而凌乱的密码破解和开关拨动游戏”,并认为当时刚刚重制的版本《真神秘岛》“使得原版游戏推出时遭到游戏新闻媒体如此猛烈批评的原因昭然若揭”。 |